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Since its first appearance nearly 6,000 years ago, educational technology has given birth to some of humanityâs finest inventions. Without it, we wouldnât have historical records, textbooks (digital or print), search engines, or social media. Weâd be doing sums on our fingers and toes and drawing maps in the dust with sharp sticks. Weâd be generating tools without advancing our collective knowledge.
Like technology, educational technology is much more than computers and networks. In fact, a quick look at its etymology shows us that it refers to three concepts at once: the Latin educare, meaning to rear or train; the Greek techne, meaning art, skill, craft, or the way, manner, or means by which a thing is gained; and logos, Greek for word, or expression by words. While technology translates as âwords or discourse about the way things are gained,â educational technology adds a specification: âthingsâ as skills or information, acquired through training.
As an instrument of learning, edtech is equal parts process and practice. The Association for Educational Communications and Technology defines educational technology as âthe practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources.â We also know that as a process or resource, itâs any system or tool that serves learning, from pencils and printers to written communication itself.
The evolution of educational technology has been, in turn, both highly predictable and entirely surprising. While itâs likely that no one had imagined written communication very long before they tried it out, other developments have been a long time coming.
For example, in his 1980 book Mindstorms, Seymour Papert predicted that computers would help students gain âa sense of mastery over a piece of the most modern and powerful technology and establish an intimate contact with some of the deepest ideas from science, from mathematics, and from the art of intellectual model building.â Papert had been working on a programming language called Logo that allowed students to manipulate graphics on a screen in order to boost their mathematic reasoning skills.
40 years before the iPad, in 1972, Alan Kay devised a âDynabookâ that would âqualitatively extend the notions of âreading, writing, sharing, publishing, etc. of ideasâ literacy to include the âcomputer reading, writing, sharing, publishing of ideasâ that is the computerâs special province.â
The more edtech evolves, the easier it is to imagine future possibilities. Now that wearable technology has entered the picture, we canât help envisioning actual implants that record everything a person sees, hears, and even feels. We could be just a few short decades away from total-immersion technology that turns game-based learning into role-playing reality.
However the future of educational technology unfolds, itâs important to note the way itâs shaped history so far. Doing so will help educators and students visualise its potential more fully and use it in ways that aid future generations.
To help educators and learners get a glimpse of the technological changes education has been through, InformED has put together a fun and interesting interactive infographic detailing when technologies have been invented and adopted into peopleâs learning and development. See the infographic below or visit the interactive page here.
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The Evolution of Learning Technologies |Â Open Colleges







